This was a project I worked on with Zachary Bishopp for Scripting. It is a MEL script that takes a track segment, support piece, and curve and generates a rollercoaster mesh. I took care of generating the mesh and Zach handled the GUI. As the Roller Coaster Tycoon series was arguably my favorite, this project was really fun to work on. One problem with the method we chose was that it does not support banking or closing the track, however it does maintain all UV's, so textures will transfer.